Dorkbot Session Announcement

The 3rd Dorkbot Session SL will take place 17 June 1 pm PDT / 22:00 CET at the Odyssey Simulator!
http://slurl.com/secondlife/Odyssey/85/153/45/

Featured speakers are Adam Ramona (Adam Nash), Bingo Onomatopoeia, and Miulew Takahe (Björn Eriksson), wellknown new media artists in Real Life and Second Life.
In this session they will focus on the artistic use of the Second Life platform. Adam Ramona will present his latest work A Rose Heard At Dusk, an interactive participatory audiovisual sculpture for Second Life. Bingo Onomatopoeia and Miulew Takahe will present The Avatar Orchestra Metaverse (AOM), an international new-music collective based in Second Life.


Adam Ramona

Bio

Adam Nash (Adam Ramona in Second Life) is a new media artist, composer, programmer, performer and writer. He works primarily in networked real-time 3D spaces, exploring them as live audiovisual performance spaces. His work has been presented in galleries, festivals and online in Australia, UK, Europe, Asia and The Americas, including peak festivals SIGGRAPH, ISEA and the Venice Biennale. He also works as composer and sound artist with Company In Space (www.companyinspace.com) and Igloo (www.igloo.co.uk), exploring the integration of motion capture into realtime 3D audiovisual spaces. He lectures in computer games and digital art at RMIT University. His website is yamanakanash.net.

A Rose Heard At Dusk

Using many of the possibilities unique to the Second Life medium, A Rose Heard At Dusk is a participatory artwork that turns visitors into performers.It was designed specifically for the cavern space under the Opera House on Big Pond Island. The work is designed to be “played” by visitors avatars.

Walking, flying and jumping through the space, avatars create a unique audiovisual composition, different every time. Colours and sounds combine to create a spatially immersive musical and visual experience.

The work can be played by single avatars, but it really comes alive when friends play it together.

It blends the different meanings of “play”. By playing in the space, visitors are actually playing the space like an audiovisual instrument, creating endless variations of sound and vision.

It looks different at different times of day, the light reacting differently with all of the translucent colours. It sounds different from different positions – all sounds are attached to shapes in the space, some sounds stay still while others move, some sounds are triggered by avatar proximity, while some are constantly sounding. Combined with the movements of visitors avatars, this creates an endlessly changing immersive audiovisual experience.

Adam Nash (Adam Ramona), Melbourne (Second Life)
2007.

Access the sculpture in the gallery below the Opera House, on Big Pond’s Ponderosa Island. You will need the free Second Life software.


Bingo Onomatopoeia

Bio

Bingo Onomatopoeia was declared to be insane by his mother when she caught him in the kitchen recording a chamber-concerto for washing-machine, breadcutter, tape-loop and metronome at the tender age of 12. He managed to convince her successfully that he was not and only tried out what he had read in a book about modern music he had picked up from the public library. He has kept his playful attitude towards sound and has worked in many areas of visual and acoustic art/noise – both digital and analogue. He currently works with the media-art group Pomodoro Bolzano (Regensburg, Germany) and in several collaborations within Second Life. At the Avatar Orchestra Metaverse he is building instruments and doing composition.

http://www.myspace.com/transponderfish
http://www.pbspace.de

Miulew Takahe
Bio

Björn Eriksson (aka Miulew Takahe) is a swedish sound artist working mostly with collaborative and immersive sound and music projects. Works with digital audio in the fields of phonography, digital synthesis and improvisation. As a long time member with Tapegerm Collective and also being part of the Sound Injury, Vickys Mosquitos happenings and .microsound projects aswell as a number of headphone festivals has also made Björn to be further involved in a number of projects internationally. The latest international involvement in projects is the AOM where he writes music, conducts and leads rehearsals within Second Life.

http://miulew.blogspot.com/
http://ruccas.org/wiki.pl/Miulew

The Avatar Orchestra Metaverse (AOM)

The Avatar Orchestra Metaverse (AOM) is an international new-music collective based in Second Life. Composers and performers hail from such countries as: Sweden, Norway, Germany, U.S.A. and Canada.
http://avatarorchestra.blogspot.com

June 14, 2007 at 7:48 pm 3 comments

avatar orchestra metaverse is rocking!

Avatar orchestra metaverse had his first live concert in second life on saturday 12th of May at Odyssey. Avatar Orchestra Metaverse is a new formation in the virtual online environment Second Life, which tries to explore its interactive possibilities. Founding members are Maximillian Nakamura, Miulew Takahe (SL) aka Björn Eriksson (Stockholm), Bingo Onomatopoeia (SL) (Regensburg), Hars Hefferman (SL) aka Harold Schellinx (Paris), Vit Latynina (SL) (Regensburg), Paco Mariani (SL) (Regensburg) and Frans Peterman (SL) (Amsterdam). Keywords are also: re-entry of oldschool telecommunication concepts (Nam June Paik), Soundgames (from Sprachspiel: Wittgenstein) and Situationistic Music/ Fluxus.

First we played a piece called rue de blanche by miulev takahe and then a piece by bingo onomatopoeia. There is a short excerpt on youtube.com. AOM played also before a piece by me which is visible on youtube.

Members:

Maximillian Nakamura (SL name) aka Shintaro Miyazaki (Berlin)
Miulew Takahe (SL) aka Björn Eriksson (Stockholm)
Bingo Onomatopoeia (SL) (Regensburg)
Hars Hefferman (SL) aka Harold Schellinx (Paris)
Wirxli Flimflam (SL) aka Jeremy Turner (Vancover)
Paco Mariani (SL) (Regensburg)
Frans Peterman (SL) (Amsterdam)
Biagio Francia aka Blaise de la France (SL)

snapshot_001.jpgsnapshot_002.jpgsnapshot_004.jpgsnapshot_005.jpg

May 13, 2007 at 9:41 pm 27 comments

selfreport, pictures 2nd dorkbot second life session (15. April 2007)

Dorkbot Sl is coming! .. But smoothly.. not to fast! The second dorkbot session was also a great success, but I have the inuition that it will not get as much attention as the first one. So our start bonus or newbie bonus is gone!

Nevertheless there were two cutting edge SL-Artist. Very different as character and also from their way of working. Soundartist AngyBeth Shortbread (more infos here) did do a more or less conventional but very very interesting lecture on her works and approaches. (read chat log below)

Dancoyote Antonelli on the otherside, did just a few talking and then wanted to start a performance with his ZeroGSkyDance-Project-Crew, so we started to do a unplanned teleporting performance, because NMC or the parcel Dan used was not reachable per landmark.. I didnt know that fact, so everything went quite chaotic *smiles*.. But Finally around 20-30 ppl could see the famous performance of the ZeroGSkyDance-Project. (more info here)

Finally I really need to thank Sugar Seville the manager of Odyssey were the dorkbot session was hold for support and infrastructure! She also designed the marvellous rhizom-seating system (see pics below).

dorkbot SL No. 2 in OdysseyZeroGSkyDance-Projectsnapshot_001.jpg

Here is the chatlog of angryBeth Shortbreads talk:

[13:11] Max Nakamura shouts: NOW I WOULD LIKE TO INTRODUCE ANGRYBETH SHORTBREAD. SHE IS DOING REALLY INTERESTING WORK WITH SOUND IN SECOND LIFE. HTTP://WWW.ANNAMORPHIC.CO.UK/
[13:11] AngryBeth Shortbread: hello
[13:11] Max Nakamura shouts: ANGYBETH YOU HAVE 30 MINS!
[13:11] Angry Beth shouts: K, CLOCK IS TICKING
[13:11] UUID Phonic Emitter: Adding spinster Voom to play list.
[13:11] UUID Phonic Emitter: Adding Vit Latynina to play list.
[13:11] UUID Phonic Emitter: Adding Nick Kelly to play list.
[13:11] UUID Phonic Emitter: Adding Esse Bellman to play list.
[13:11] UUID Phonic Emitter: Adding spinster Voom to play list.
[13:11] UUID Phonic Emitter: Adding Vit Latynina to play list.
[13:11] Max Nakamura shouts: 🙂
[13:11] AngryBeth Shortbread: quick intro of me,
[13:12] AngryBeth Shortbread: my current background – in RL I’m a moving image artist – encompassing Short Film Drama to multi-screen video installations. I am also a senior lecturer in Ba(hons)/FD Design for Digital Media, at Leeds College of Art and Design, UK.
[13:12] AngryBeth Shortbread: My Academic background – included a Ba in Interactive Arts at Newport, in 1993, opened my mind to the possibilites of screen based and telepresent based digital art and design. I was quite fortunate to have forward thinker, Roy Ascott as head of course.
[13:13] AngryBeth Shortbread: Roll on a decade, and the technology has caught up with some of the ideas. I did a fair bit of macromedia director work in the late 90’s, especially for the Lovebytes digital art festival, and developed several ideas for sound toys, and interactive moving image graphics for VJing.
[13:13] AngryBeth Shortbread: By, 2005, I came to Second Life, via staff research at college, when exploring alternatives to webCT and Moodle for creating online learning environments for art and design process and practice.
[13:13] AngryBeth Shortbread: My interest in exploring the possibilites of artistic practice and distribution within the metaverse, is what made me stay in second life. I was hooked very early on.
[13:14] AngryBeth Shortbread: Early on Machinima caught my attention, as it gelled well with my RL moving image background.
[13:14] AngryBeth Shortbread: As I discovered scripting, I found it reminded me of director lingo and actionscript, and found it quite easy to get my head into it.
[13:15] AngryBeth Shortbread: When I started Second Life, it was fortuitus, that the Port Community, led by artists Goldin & Senneby, had just set up.
[13:15] AngryBeth Shortbread: Joining quite early on, I was involved in many of the collaborative projects, with an exciting bunch of early adopters investigating and creating SL Arts.
[13:16] AngryBeth Shortbread: If you want more info about the port – goto http://theport.tv
[13:16] AngryBeth Shortbread: The Pencil Factory ( my gallery in Second Life ), was my addition to the Port 3D wiki.
[13:16] AngryBeth Shortbread: I tend to think of it to myself, as an online sketchbook. – a record of what I do can be found on my website at – http://www.annamorphic.co.uk/projects.html
[13:17] AngryBeth Shortbread: As I was saying earlier, my interest was to explore process, and the Pencil Factory housed many of my projects, in either state of completion or work in progress.
[13:17] AngryBeth Shortbread: I felt it important to think of Second Life as a Studio, and I had no problem with people seeing ideas in development, rather than only finished work.
[13:17] AngryBeth Shortbread: This in itself fed back to my interest in looking at Second Life’s educational value.
[13:18] AngryBeth Shortbread: Most of my work, generally evolves.. taking ideas or processes from older projects and adapting them into new forms.
[13:18] UUID Phonic Emitter: Adding Moire Georgette to play list.
[13:18] AngryBeth Shortbread: So that’s the quick background.

[13:18] AngryBeth Shortbread: Tonight going to show you a work in progress – at the moment called height harp, and how it emerged from other ideas.
[13:18] AngryBeth Shortbread: so I’ll be asking for volunteers
[13:18] AngryBeth Shortbread: Lately most of my interest has been looking at new ways to create sound toys in second life, using various ways to play / interface them , rather than just a simple touch based interface.
[13:19] Loop Luo: volunteer!! here :DD
[13:19] AngryBeth Shortbread: Some exploration has been to use physics and collisions to produce notes eg. the synthycube, others like the UUID emitters in front of you use data about the avatar to produce the sequence of notes.
[13:19] AngryBeth Shortbread: ‘the UUID emitters are the green thingy’s making the choral sounds.
[13:20] AngryBeth Shortbread: The UUID emitters – are playing the avatar’s key – or unique id number, – this is translated into a phrase of music, each phrase representing the avatar musically. The emitters play these key’s at random, based on a list of avatars it has sensed over time. So when you have several of these emitters, they play a harmony, kinda representing a community in music.
[13:20] AngryBeth Shortbread: a very early script I created for the Letter well installation, – which I call wordbreaker, is the engine that runs some of the projects I make, including the UUID emitters.
[13:21] AngryBeth Shortbread: I’ll just demo the script, its in the green box in front of me
[13:21] Wordbreaker shouts: t
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[13:21] AngryBeth Shortbread: spammy as hell
[13:22] Dancoyote Antonelli: mmmmm spam!
[13:22] AngryBeth Shortbread: It simply takes a string of text and breaks it down into individual letters. As the key of an avatar is also string, it can break this line of numbers and letters down individually. Once I have those, I can assign notes to these values.
[13:22] AngryBeth Shortbread: its also the same script that powers the dna sequencer
[13:22] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] UUID Phonic Emitter: Adding Uriel Skall to play list.
[13:23] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] AngryBeth Shortbread: sorry I’m referring to work that’s not here, but they’re are links on the website, or you can visit the Pencil Factory later
[13:24] AngryBeth Shortbread: the height harp, follows on from playing with other ideas for sound toys
[13:24] AngryBeth Shortbread: and one area that caught my interest was baseing tones based on the height of an avatar
[13:25] AngryBeth Shortbread: the height harp, uses a sensor to detect avatars inside the circle
[13:25] AngryBeth Shortbread: reads their height, and assigns a note
[13:26] AngryBeth Shortbread: a sensor can only detect 16 avatars at once
[13:26] AngryBeth Shortbread: and the stacking order is based on who’s closest to the sensor – in this version, who’s nearest centre
[13:26] AngryBeth Shortbread: so i’ll need upto 16 avatars, to hop in and out of the circle
[13:27] Loop Luo: here 😀
[13:27] AngryBeth Shortbread: it has a cycle of about 4 seconds to detect you
[13:27] AngryBeth Shortbread: might take a little while for sounds to cache, as I’ve not put a preloader in it
[13:28] AngryBeth Shortbread: to change you assigned note – simply change you height in appearnce
[13:28] AngryBeth Shortbread: so you can physically tune yourself
[13:28] BlaiseDeLaFrance Voom: wowo
[13:29] AngryBeth Shortbread: your height needs to be between 1.4 m and 2.1 m
[13:29] AngryBeth Shortbread: it uses the scale o C
[13:29] You: it uses the scale o C
[13:29] AngryBeth Shortbread: I can sit back if you want
[13:30] Dancoyote Antonelli: <claps>
[13:30] Dan Coyote shouts: <CLAPS>
[13:30] Dancoyote Antonelli: <—-clapping
[13:30] Dan Coyote shouts: <—-CLAPPING
[13:30] Cyrus Huffhines: I love that
[13:30] AngryBeth Shortbread: since doing an Interactive arts degree – active art , rather than passive has interested me
[13:31] AngryBeth Shortbread: and at present, the role of the avatar as part of the work, is something I’m focusing on
[13:31] AngryBeth Shortbread: and that’s that
[13:32] AngryBeth Shortbread: probably short of 5 mins, so any Q and A’s?
[13:32] Lazlo Hirvi: <claps>
[13:32] MichaelJohn Turner: Yes. Any overlap back into ‘real life’?
[13:32] Tran Spire: <claps>
[13:32] Alan Dojoji: Can you say some more about the longer tones you began with?
[13:32] AngryBeth Shortbread: MJ first
[13:32] Angry Beth shouts: MJ FIRST
[13:32] BlaiseDeLaFrance Voom: a question: we can add at this instrument a intere sequence instead that only one onte?
[13:33] BlaiseDeLaFrance Voom: note*
[13:33] AngryBeth Shortbread: yep, as I’ve jumped ship to teach on the new Degree in Design for Digital Media, I’m dessminating my practice to my RL students
[13:33] Alan Dojoji: At what school?
[13:33] AngryBeth Shortbread: thats at Leeds College of Art and Design
[13:34] Max Nakamura shouts: ALAN DOJOJI SAID: CAN YOU SAY SOME MORE ABOUT THE LONGER TONES YOU BEGAN WITH?
[13:34] AngryBeth Shortbread: the uuid emitters?
[13:34] Alan Dojoji: yes
[13:34] Alan Dojoji: they’re fantastic
[13:35] AngryBeth Shortbread: k, yep, something that forced the issue with the kinda of tones I used was the 10 sec limit to uploaded sounds
[13:35] AngryBeth Shortbread: so I created samples with a slow attack and decay over 10 secs, which when used along with llTriggersound , produces that quite nice baroque sound
[13:35] Alan Dojoji: have you found any way around the limit?

[13:36] AngryBeth Shortbread: no I work within that constraint

[13:36] Eifachfilm Vacirca: is your interest more exploring the possiblities rather than having a message or content?
[13:36] AngryBeth Shortbread: yep, the possibilities are what excite me
[13:36] Alan Dojoji: it’s really gorgeous
[13:36] AngryBeth Shortbread: much of my work when I was at lovebytes was R&D art with new media

[13:36] Max Nakamura shouts: OKAY BLAISEDELAFRANCE VOOM ASKED: A QUESTION: WE CAN ADD AT THIS INSTRUMENT A INTERE SEQUENCE INSTEAD THAT ONLY ONE ONTE?
[13:37] AngryBeth Shortbread: but I think message can be read into many of the things I create
[13:37] AngryBeth Shortbread: sorry, can you explain a little more?
[13:37] BlaiseDeLaFrance Voom: yes, you
[13:38] BlaiseDeLaFrance Voom: can assign a intere sequence sound (as a pattern of drum)
[13:38] BlaiseDeLaFrance Voom: at one avatar?
[13:38] AngryBeth Shortbread: I suppose yes, the notes are ultimately assigned through a conditional statement
[13:38] BlaiseDeLaFrance Voom: you can have in this way
[13:38] BlaiseDeLaFrance Voom: a melodic line
[13:38] AngryBeth Shortbread: so you could say – if your 1.4 m – you are a bass drum
[13:38] BlaiseDeLaFrance Voom: and a harmonic line
[13:39] AngryBeth Shortbread: I think the two could be mixed,
[13:39] AngryBeth Shortbread: syncing would be the fun part
[13:39] Eifachfilm Vacirca: is this installation inspired by the string theorie?
[13:39] BlaiseDeLaFrance Voom: ok thanks
[13:40] AngryBeth Shortbread: no its more SL biometrics
[13:41] Alan Dojoji: Is there a way to make the surface of the circle percussive – which would allow different movement than in/out – to what height does the effect work?
[13:41] AngryBeth Shortbread: the synthycube works that way, – it creates tones as you collide with and exit the objects
[13:41] AngryBeth Shortbread: so you could change it to percussive
[13:42] Max Nakamura shouts: OKAY THAT IS THE LAST QUESTION I FEAR 🙂 DANCOYOTE IS ALSO ON SHEDULE
[13:42] AngryBeth Shortbread: k, thank you
[13:42] Max Nakamura shouts: LAST COMMENT?
[13:42] AngryBeth Shortbread: have fun 🙂
[13:42] Max Nakamura shouts: THANKS YOU REALLY ANGRYBETH FOR COMING
[13:43] Max Nakamura shouts: SO NOW WE GO ON WITH DAN
[13:43] Dancoyote Antonelli: Contrats AngryBeth
[13:43] Max Nakamura shouts: DAN IS GOING TO DO A PERFORMANCE WITH HIS GROUP

April 16, 2007 at 5:57 pm 1 comment

dorkbot 2nd session postphoned!!! now 15. April 1 PM PDT@odyssey

Due to collisions and due to the fact that the 8th is Eastern the second session of dorkbot is postphoned to sunday, 15th April 1 PM PDT! Thank you all for understanding!

SL inworld link (SLURL) = direct link to the place when you have a SL-Client

April 6, 2007 at 12:08 am Leave a comment

announcement: second dorkbot SL session scheduled on 8th April 2pm PST

The next dorkbot session in the sl metaverse is coming! As the press reaction was quite big, I hope that it will be a low lag and not that chaotic like lasttime session. There are 2 artist planned but maybe there will be one more. First AngryBeth Shortbread aka Annabeth Robinson sl-(sound)-artist from the UK will talk about her art/sound works and also about the port-project. Then DanCoyote Antonelli aka DC Spensley will speak about his ZeroGSkyDance-Project (avatar dance performance) project and hopefully also about hyperformalism. After his talk we are invited to attend a performance at his place.

The Session will start on Sunday 8th of April at 2 pm PST in Odyssey, Rhizomatic.

March 18, 2007 at 8:44 pm Leave a comment

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