Posts filed under ‘rhizomatic’

Dorkbot Session Announcement

The upcoming Dorkbot session will take place 6 July 1:00 pm PDT / 22:00 CET at the Odyssey Simulator!
http://slurl.com/secondlife/Odyssey/85/153/45/

This dorkbot session will be of interest to developers, performers, machinimators, animators, photographers, and just about anybody with an interest to bring more expression to avatars and more direct ways to interface with our embodied selves.

JJ Ventrella (a.k.a. Ventrella Linden) will present the avatar puppeteering project. A project motivated to bring more expression to the avatar, by enabling a more fluid and direct way to manipulate the ‘physical avatar’. This is a Linden Lab project that unfortunetely was ‘put to sleep’ as Linden Lab decided to focus on the stability of Second Life and internal opinions differed over how compelling the feature really is.
Last month however, Linden Lab released the client source code of this project, to allow other people to build on it (and convince them otherwise).
Philippe Bossut, will present Handsfree3D, a project that enables to interface with virtual worlds via 3D camera motion tracking. Philippe Bossut has developed several demos to demonstrate how one can navigate and execute all sorts of tasks without the need for a mouse and keyboard, and over the last month he has been working on connecting his code with the puppeteering feature.

IM Evo Szuyuan for questions (or technical issues you might experience during the event).


JJ Ventrella

Bio
JJ Ventrella is a programmer-artist who specializes in Virtual Worlds and Artificial Life. After three college degrees (Virginia Commonwealth University, Syracuse University, and the MIT Media Lab), he moved to San Francisco to do simulation-based game design at Rocket Science Games. He then joined Will Harvey in founding There.com, where he was Principle Inventor for 5 years and invented many of the avatar communication technologies. He also created the There Dog, vehicle physics, and many other technology/designs. After a short stint at Adobe developing JavaScripts for Acrobat3D, Ventrella spent two years at Linden Lab, where he invented FollowCam, Flexies, and Puppeteering. In his own time, Ventrella has been rolling out versions of his artificial life game GenePool, and publishing papers about interactive animation and artificial life. Currently Ventrella is doing the final touches on the NASA Images home page, at the Internet Archive. Soon he will head up to Vancouver to teach a Virtual Worlds class at the Masters of Digital Media, and to start writing his first book. You can see many of Ventrella’s creations at www.ventrella.com.


Philippe Bossut

Bio
Philippe Bossut (Roger Fullstop in Second Life) is a software engineer who made all of his career in Computer Graphics and Desktop applications development. He currently works as an “Entrepreneur in Residence” at Kapor Enterprises Inc (KEI) where he leads the Segalen project. Prior to Segalen, he worked 3 years as an engineering manager at OSAF (Open Source Application Foundation) and, before that, hold various management positions at Macromedia and Microsoft. Back in the 90’s, he was one of the early developers of Live Picture, an award winning image compositing application for the Mac that helped popularize resolution independent non destructive image editing. That entrepreneurial adventure took him away from his native France and brought him to California 14 years ago (though, considering his heavy accented English, you could swear he just landed…). He holds a PhD in Computer Graphics from Ecole des Mines de Paris and an engineering degree in Geology from Ecole des Mines de Saint Etienne. He also has a long passion for Archaeology and published some papers on the subject. His personal blog can be read at : http://pbossut.wordpress.com/

Segalen / HandsFree3D
Segalen is an attempt to bring dramatic user experience improvement to Virtual Worlds in general and Second Life in particular. The initial momentum was given by the emergence of “3D” cameras from a handful of vendors, based on a variety of technologies. Though none of those cameras were yet available to the public, Mitch Kapor decided to fund a small experimental project with Philippe Bossut to explore their capabilities. The project started in January 2008 with some camera prototypes and SDKs. In May, Segalen posted its first video demo, rapidly followed by a second one. The first one was to show that the camera and feature extraction were fast enough to completely replace the use of keyboard for in world navigation. The second focused on precision tracking, showing that precise click and drag as required in object editing for instance was achievable. Those videos received a very wide coverage in the blogsphere and the traditional press. After this initial success, the project zeroed on the true objective: combining digital puppeteering with real time motion capture. Most of the development since May has been to debug and rearchitecture the “puppeteering branch” of the open source slviewer. This work is now complete (see JIRA VWR 7703) and the project if now refocused on plugging the camera feature tracking input into the viewer.

Philippe Bossut (Roger Fullstop), San Francisco (Second Life)
2008

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July 3, 2008 at 2:38 pm 4 comments

Dorkbot Session Announcement

The 4th Dorkbot Session SL will take place 28 Oktober 2 pm PDT / 22:00 CET and start at the Odyssey Simulator!
http://slurl.com/secondlife/Odyssey/85/153/45/
We’ll be teleporting to other locations so please IM Evo Szuyuan if you don’t find anyone there.

Featured speakers are Nnoiz Papp (Tobias Becker) and Juria Yoshikawa (Lance Shields), two very versatile artists. In this session we will focus on virtual installation art. Nnoiz Papp will present his latest works, emphasizing the aural aspects of his installations, while Juria Yoshikawa will present an overview of the work she realized over the last year, concentrating on kinetic objects and light sources.


Juria Yoshikawa

Juria Yoshikawa ((RL name: Lance Shields)
Bio

– Juria’s sl artist blog: http://memespelunk.org/blog/
– Also see photos of her work at: www.flickr.com/photos/lancesh/
– Visit her art sim at: http://slurl.com/secondlife/North%20Dolores/128/104/32/

After two decades of creative pursuits – ranging from conceptual art, installation, poetry, performance, computer art, animation, photography and digital design – Juria Yoshikawa (a.k.a. Lance Shields, Tokyo-based new media artist and designer) arrived in Second Life in the winter of 2007 looking for a new artistic spark. Rather than bringing in rl artwork, Juria is compelled to use mainly the elements that make up sl itself. A typical Juria Yoshikawa virtual artwork mixes kinetic objects, light sources, animated texture, ambient noise and av animations. She inevitably chooses scales larger than conventional gallery work because she is interested in people experiencing the work in a physical way – flying through them, riding on them and socializing within the art. To Juria virtual art is about freeing oneself up to create in ways she finds impossible in real life.

In my real life, I am Lance Shields, a new media artist, creative director, interactive designer and social media specialist. Graduating with a BFA in new media from San Francisco Art Institute in 1992, sculpture and installation are where I started my rl creative career but I became progressively more involved in the digital and interactive. I see Second Life as a return back to my artistic roots yet at the same time combines my newer interests in the phenomenology in the virtual world. Phenomenology is defined as “the reflective study of the essence of consciousness as experienced from the first-person point of view”. In my commercial life, I am a social media strategist a global company embrace social networking, blogging and Second Life.

Some of Juria’s live works

Cosmic Kisses Illuminated
To Liquid Light
Crystal Choreography
Adrift in Veiled Tongues
Ugly Contradictions
Garden Electric

Recent Installations by Juria Yoshikawa

“Liquid Light” and “Aurora Room”, Princeton University, on exhibit now
To Liquid Light
To Aurora Room
http://memespelunk.org/blog/?p=160

“Tower of Ugly Contradiction”, Burning Life, on exhibit now
http://memespelunk.org/blog/?p=157

“Garden of Memespelunk”, Personal art lab, in-progress / open to public
Garden of Memespelunk
http://memespelunk.org/blog/?p=162

“Garden Electric”, IBM, permanent exhibit
Garden Electric
http://memespelunk.org/blog/?p=155

“Blink – Two Rooms and an Island”, Velvet Underground, August 2007
http://memespelunk.org/blog/?p=142

“Exhibition 4”, White Cube Gallery, June 2007
http://memespelunk.org/blog/?p=109

“I’m Not Here”, Gaping Lotus Experience, May 2007
http://memespelunk.org/blog/?p=93

“Land of Forgotten Light”, Bluffs Center for the Arts, May 2007
http://memespelunk.org/blog/?p=75

Garden of Memespelunk – creative lab & collected works of Juria Yoshikawa.
Garden of Memespelunk

All are welcome to my newly created art garden located on a remote island. Feel free to come and explore my new and past installations, kinetic light art and sound experiments. This is an on-going project so it will be changing frequently. I recommend viewing with sun on midnight and sound volume on (preferably with headphones.) I love feedback of any kind so please IM me your thoughts. Happy memespelunking!


Nnoiz Papp

Nnoiz Papp (RL name: Tobias Becker)
Bio

scoremusic-composer / music for animated movies / sound-designer / keyboarder /oboist / 3D / video-installations

1980-1986 Musikhochschule Köln (studying music for teaching in schools, oboe and (jazz-)piano)

since 1985 over 250 musicproductions for german children´s TV (Sendung mit der Maus)

since 1982 working as an studiomuscian with oboe (for example Klaus Schulze) and keyboards (since 1984 with computers) in many different styles (from pop to heavy metal with U.D.O. and AXXIS)

10 CD´s productions (4 under the pseudonym “SVENSSON” – electronic & oboe, 4 archivmusic cd´s for selected sound, Koch-music-library and sonoton)

live music with TRIOGLYZERIN, a trio thats playing live with old silent movies in cinemas (http://www.trioglyzerin.de)

since 1996 different internet activities (quicktime vr – flash – 3d) see the links below….

2006 live-video-installation at “Wuppertaler Bühnen”, visualizing Nyman´s opera “The man who mistook his wife with a hat”
with VJ software

In SL since end of may 2007, trying to put the things together…..

Some of Nnoiz’s live works
http://slurl.com/secondlife/al%20Schiffbruchbay/120/47/23/
http://slurl.com/secondlife/De%20Lodi/243/35/21/

SL-related:
http://www.nnoiz.com/container/nnoizPapp-media.htm

Internet
http://www.filmmusik.de/tb
http://www.nnoiz.de
http://www.krachmaschinen.de
http://www.filmmusik.de/svensson (oboe&electronic)
http://www.haralds-klang-plantage.de (acoustic&electronic lounge sound) in german…sorry…english version coming soon….
http://www.darknnoiz.de (dark ambient)

October 26, 2007 at 6:53 pm 1 comment

avatar orchestra metaverse is rocking!

Avatar orchestra metaverse had his first live concert in second life on saturday 12th of May at Odyssey. Avatar Orchestra Metaverse is a new formation in the virtual online environment Second Life, which tries to explore its interactive possibilities. Founding members are Maximillian Nakamura, Miulew Takahe (SL) aka Björn Eriksson (Stockholm), Bingo Onomatopoeia (SL) (Regensburg), Hars Hefferman (SL) aka Harold Schellinx (Paris), Vit Latynina (SL) (Regensburg), Paco Mariani (SL) (Regensburg) and Frans Peterman (SL) (Amsterdam). Keywords are also: re-entry of oldschool telecommunication concepts (Nam June Paik), Soundgames (from Sprachspiel: Wittgenstein) and Situationistic Music/ Fluxus.

First we played a piece called rue de blanche by miulev takahe and then a piece by bingo onomatopoeia. There is a short excerpt on youtube.com. AOM played also before a piece by me which is visible on youtube.

Members:

Maximillian Nakamura (SL name) aka Shintaro Miyazaki (Berlin)
Miulew Takahe (SL) aka Björn Eriksson (Stockholm)
Bingo Onomatopoeia (SL) (Regensburg)
Hars Hefferman (SL) aka Harold Schellinx (Paris)
Wirxli Flimflam (SL) aka Jeremy Turner (Vancover)
Paco Mariani (SL) (Regensburg)
Frans Peterman (SL) (Amsterdam)
Biagio Francia aka Blaise de la France (SL)

snapshot_001.jpgsnapshot_002.jpgsnapshot_004.jpgsnapshot_005.jpg

May 13, 2007 at 9:41 pm 27 comments

selfreport, pictures 2nd dorkbot second life session (15. April 2007)

Dorkbot Sl is coming! .. But smoothly.. not to fast! The second dorkbot session was also a great success, but I have the inuition that it will not get as much attention as the first one. So our start bonus or newbie bonus is gone!

Nevertheless there were two cutting edge SL-Artist. Very different as character and also from their way of working. Soundartist AngyBeth Shortbread (more infos here) did do a more or less conventional but very very interesting lecture on her works and approaches. (read chat log below)

Dancoyote Antonelli on the otherside, did just a few talking and then wanted to start a performance with his ZeroGSkyDance-Project-Crew, so we started to do a unplanned teleporting performance, because NMC or the parcel Dan used was not reachable per landmark.. I didnt know that fact, so everything went quite chaotic *smiles*.. But Finally around 20-30 ppl could see the famous performance of the ZeroGSkyDance-Project. (more info here)

Finally I really need to thank Sugar Seville the manager of Odyssey were the dorkbot session was hold for support and infrastructure! She also designed the marvellous rhizom-seating system (see pics below).

dorkbot SL No. 2 in OdysseyZeroGSkyDance-Projectsnapshot_001.jpg

Here is the chatlog of angryBeth Shortbreads talk:

[13:11] Max Nakamura shouts: NOW I WOULD LIKE TO INTRODUCE ANGRYBETH SHORTBREAD. SHE IS DOING REALLY INTERESTING WORK WITH SOUND IN SECOND LIFE. HTTP://WWW.ANNAMORPHIC.CO.UK/
[13:11] AngryBeth Shortbread: hello
[13:11] Max Nakamura shouts: ANGYBETH YOU HAVE 30 MINS!
[13:11] Angry Beth shouts: K, CLOCK IS TICKING
[13:11] UUID Phonic Emitter: Adding spinster Voom to play list.
[13:11] UUID Phonic Emitter: Adding Vit Latynina to play list.
[13:11] UUID Phonic Emitter: Adding Nick Kelly to play list.
[13:11] UUID Phonic Emitter: Adding Esse Bellman to play list.
[13:11] UUID Phonic Emitter: Adding spinster Voom to play list.
[13:11] UUID Phonic Emitter: Adding Vit Latynina to play list.
[13:11] Max Nakamura shouts: 🙂
[13:11] AngryBeth Shortbread: quick intro of me,
[13:12] AngryBeth Shortbread: my current background – in RL I’m a moving image artist – encompassing Short Film Drama to multi-screen video installations. I am also a senior lecturer in Ba(hons)/FD Design for Digital Media, at Leeds College of Art and Design, UK.
[13:12] AngryBeth Shortbread: My Academic background – included a Ba in Interactive Arts at Newport, in 1993, opened my mind to the possibilites of screen based and telepresent based digital art and design. I was quite fortunate to have forward thinker, Roy Ascott as head of course.
[13:13] AngryBeth Shortbread: Roll on a decade, and the technology has caught up with some of the ideas. I did a fair bit of macromedia director work in the late 90’s, especially for the Lovebytes digital art festival, and developed several ideas for sound toys, and interactive moving image graphics for VJing.
[13:13] AngryBeth Shortbread: By, 2005, I came to Second Life, via staff research at college, when exploring alternatives to webCT and Moodle for creating online learning environments for art and design process and practice.
[13:13] AngryBeth Shortbread: My interest in exploring the possibilites of artistic practice and distribution within the metaverse, is what made me stay in second life. I was hooked very early on.
[13:14] AngryBeth Shortbread: Early on Machinima caught my attention, as it gelled well with my RL moving image background.
[13:14] AngryBeth Shortbread: As I discovered scripting, I found it reminded me of director lingo and actionscript, and found it quite easy to get my head into it.
[13:15] AngryBeth Shortbread: When I started Second Life, it was fortuitus, that the Port Community, led by artists Goldin & Senneby, had just set up.
[13:15] AngryBeth Shortbread: Joining quite early on, I was involved in many of the collaborative projects, with an exciting bunch of early adopters investigating and creating SL Arts.
[13:16] AngryBeth Shortbread: If you want more info about the port – goto http://theport.tv
[13:16] AngryBeth Shortbread: The Pencil Factory ( my gallery in Second Life ), was my addition to the Port 3D wiki.
[13:16] AngryBeth Shortbread: I tend to think of it to myself, as an online sketchbook. – a record of what I do can be found on my website at – http://www.annamorphic.co.uk/projects.html
[13:17] AngryBeth Shortbread: As I was saying earlier, my interest was to explore process, and the Pencil Factory housed many of my projects, in either state of completion or work in progress.
[13:17] AngryBeth Shortbread: I felt it important to think of Second Life as a Studio, and I had no problem with people seeing ideas in development, rather than only finished work.
[13:17] AngryBeth Shortbread: This in itself fed back to my interest in looking at Second Life’s educational value.
[13:18] AngryBeth Shortbread: Most of my work, generally evolves.. taking ideas or processes from older projects and adapting them into new forms.
[13:18] UUID Phonic Emitter: Adding Moire Georgette to play list.
[13:18] AngryBeth Shortbread: So that’s the quick background.

[13:18] AngryBeth Shortbread: Tonight going to show you a work in progress – at the moment called height harp, and how it emerged from other ideas.
[13:18] AngryBeth Shortbread: so I’ll be asking for volunteers
[13:18] AngryBeth Shortbread: Lately most of my interest has been looking at new ways to create sound toys in second life, using various ways to play / interface them , rather than just a simple touch based interface.
[13:19] Loop Luo: volunteer!! here :DD
[13:19] AngryBeth Shortbread: Some exploration has been to use physics and collisions to produce notes eg. the synthycube, others like the UUID emitters in front of you use data about the avatar to produce the sequence of notes.
[13:19] AngryBeth Shortbread: ‘the UUID emitters are the green thingy’s making the choral sounds.
[13:20] AngryBeth Shortbread: The UUID emitters – are playing the avatar’s key – or unique id number, – this is translated into a phrase of music, each phrase representing the avatar musically. The emitters play these key’s at random, based on a list of avatars it has sensed over time. So when you have several of these emitters, they play a harmony, kinda representing a community in music.
[13:20] AngryBeth Shortbread: a very early script I created for the Letter well installation, – which I call wordbreaker, is the engine that runs some of the projects I make, including the UUID emitters.
[13:21] AngryBeth Shortbread: I’ll just demo the script, its in the green box in front of me
[13:21] Wordbreaker shouts: t
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[13:21] AngryBeth Shortbread: spammy as hell
[13:22] Dancoyote Antonelli: mmmmm spam!
[13:22] AngryBeth Shortbread: It simply takes a string of text and breaks it down into individual letters. As the key of an avatar is also string, it can break this line of numbers and letters down individually. Once I have those, I can assign notes to these values.
[13:22] AngryBeth Shortbread: its also the same script that powers the dna sequencer
[13:22] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] UUID Phonic Emitter: Adding Uriel Skall to play list.
[13:23] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] AngryBeth Shortbread: sorry I’m referring to work that’s not here, but they’re are links on the website, or you can visit the Pencil Factory later
[13:24] AngryBeth Shortbread: the height harp, follows on from playing with other ideas for sound toys
[13:24] AngryBeth Shortbread: and one area that caught my interest was baseing tones based on the height of an avatar
[13:25] AngryBeth Shortbread: the height harp, uses a sensor to detect avatars inside the circle
[13:25] AngryBeth Shortbread: reads their height, and assigns a note
[13:26] AngryBeth Shortbread: a sensor can only detect 16 avatars at once
[13:26] AngryBeth Shortbread: and the stacking order is based on who’s closest to the sensor – in this version, who’s nearest centre
[13:26] AngryBeth Shortbread: so i’ll need upto 16 avatars, to hop in and out of the circle
[13:27] Loop Luo: here 😀
[13:27] AngryBeth Shortbread: it has a cycle of about 4 seconds to detect you
[13:27] AngryBeth Shortbread: might take a little while for sounds to cache, as I’ve not put a preloader in it
[13:28] AngryBeth Shortbread: to change you assigned note – simply change you height in appearnce
[13:28] AngryBeth Shortbread: so you can physically tune yourself
[13:28] BlaiseDeLaFrance Voom: wowo
[13:29] AngryBeth Shortbread: your height needs to be between 1.4 m and 2.1 m
[13:29] AngryBeth Shortbread: it uses the scale o C
[13:29] You: it uses the scale o C
[13:29] AngryBeth Shortbread: I can sit back if you want
[13:30] Dancoyote Antonelli: <claps>
[13:30] Dan Coyote shouts: <CLAPS>
[13:30] Dancoyote Antonelli: <—-clapping
[13:30] Dan Coyote shouts: <—-CLAPPING
[13:30] Cyrus Huffhines: I love that
[13:30] AngryBeth Shortbread: since doing an Interactive arts degree – active art , rather than passive has interested me
[13:31] AngryBeth Shortbread: and at present, the role of the avatar as part of the work, is something I’m focusing on
[13:31] AngryBeth Shortbread: and that’s that
[13:32] AngryBeth Shortbread: probably short of 5 mins, so any Q and A’s?
[13:32] Lazlo Hirvi: <claps>
[13:32] MichaelJohn Turner: Yes. Any overlap back into ‘real life’?
[13:32] Tran Spire: <claps>
[13:32] Alan Dojoji: Can you say some more about the longer tones you began with?
[13:32] AngryBeth Shortbread: MJ first
[13:32] Angry Beth shouts: MJ FIRST
[13:32] BlaiseDeLaFrance Voom: a question: we can add at this instrument a intere sequence instead that only one onte?
[13:33] BlaiseDeLaFrance Voom: note*
[13:33] AngryBeth Shortbread: yep, as I’ve jumped ship to teach on the new Degree in Design for Digital Media, I’m dessminating my practice to my RL students
[13:33] Alan Dojoji: At what school?
[13:33] AngryBeth Shortbread: thats at Leeds College of Art and Design
[13:34] Max Nakamura shouts: ALAN DOJOJI SAID: CAN YOU SAY SOME MORE ABOUT THE LONGER TONES YOU BEGAN WITH?
[13:34] AngryBeth Shortbread: the uuid emitters?
[13:34] Alan Dojoji: yes
[13:34] Alan Dojoji: they’re fantastic
[13:35] AngryBeth Shortbread: k, yep, something that forced the issue with the kinda of tones I used was the 10 sec limit to uploaded sounds
[13:35] AngryBeth Shortbread: so I created samples with a slow attack and decay over 10 secs, which when used along with llTriggersound , produces that quite nice baroque sound
[13:35] Alan Dojoji: have you found any way around the limit?

[13:36] AngryBeth Shortbread: no I work within that constraint

[13:36] Eifachfilm Vacirca: is your interest more exploring the possiblities rather than having a message or content?
[13:36] AngryBeth Shortbread: yep, the possibilities are what excite me
[13:36] Alan Dojoji: it’s really gorgeous
[13:36] AngryBeth Shortbread: much of my work when I was at lovebytes was R&D art with new media

[13:36] Max Nakamura shouts: OKAY BLAISEDELAFRANCE VOOM ASKED: A QUESTION: WE CAN ADD AT THIS INSTRUMENT A INTERE SEQUENCE INSTEAD THAT ONLY ONE ONTE?
[13:37] AngryBeth Shortbread: but I think message can be read into many of the things I create
[13:37] AngryBeth Shortbread: sorry, can you explain a little more?
[13:37] BlaiseDeLaFrance Voom: yes, you
[13:38] BlaiseDeLaFrance Voom: can assign a intere sequence sound (as a pattern of drum)
[13:38] BlaiseDeLaFrance Voom: at one avatar?
[13:38] AngryBeth Shortbread: I suppose yes, the notes are ultimately assigned through a conditional statement
[13:38] BlaiseDeLaFrance Voom: you can have in this way
[13:38] BlaiseDeLaFrance Voom: a melodic line
[13:38] AngryBeth Shortbread: so you could say – if your 1.4 m – you are a bass drum
[13:38] BlaiseDeLaFrance Voom: and a harmonic line
[13:39] AngryBeth Shortbread: I think the two could be mixed,
[13:39] AngryBeth Shortbread: syncing would be the fun part
[13:39] Eifachfilm Vacirca: is this installation inspired by the string theorie?
[13:39] BlaiseDeLaFrance Voom: ok thanks
[13:40] AngryBeth Shortbread: no its more SL biometrics
[13:41] Alan Dojoji: Is there a way to make the surface of the circle percussive – which would allow different movement than in/out – to what height does the effect work?
[13:41] AngryBeth Shortbread: the synthycube works that way, – it creates tones as you collide with and exit the objects
[13:41] AngryBeth Shortbread: so you could change it to percussive
[13:42] Max Nakamura shouts: OKAY THAT IS THE LAST QUESTION I FEAR 🙂 DANCOYOTE IS ALSO ON SHEDULE
[13:42] AngryBeth Shortbread: k, thank you
[13:42] Max Nakamura shouts: LAST COMMENT?
[13:42] AngryBeth Shortbread: have fun 🙂
[13:42] Max Nakamura shouts: THANKS YOU REALLY ANGRYBETH FOR COMING
[13:43] Max Nakamura shouts: SO NOW WE GO ON WITH DAN
[13:43] Dancoyote Antonelli: Contrats AngryBeth
[13:43] Max Nakamura shouts: DAN IS GOING TO DO A PERFORMANCE WITH HIS GROUP

April 16, 2007 at 5:57 pm 1 comment

announcement: second dorkbot SL session scheduled on 8th April 2pm PST

The next dorkbot session in the sl metaverse is coming! As the press reaction was quite big, I hope that it will be a low lag and not that chaotic like lasttime session. There are 2 artist planned but maybe there will be one more. First AngryBeth Shortbread aka Annabeth Robinson sl-(sound)-artist from the UK will talk about her art/sound works and also about the port-project. Then DanCoyote Antonelli aka DC Spensley will speak about his ZeroGSkyDance-Project (avatar dance performance) project and hopefully also about hyperformalism. After his talk we are invited to attend a performance at his place.

The Session will start on Sunday 8th of April at 2 pm PST in Odyssey, Rhizomatic.

March 18, 2007 at 8:44 pm Leave a comment

Selfreport – First dorkbot meeting in Second Life

001.jpg

It was fare more chaotic than I imagined. Some more than 30 avatars where filling up my small place. But I just started 5 min after meeting time. First it was quite controlled. I introduced dorkbot, mentioned some links and talked about my idea of a dorkbot meeting.

So then we moved to Ian Ah’s nice SKYBAR Lounge where the presentations was planned to begin. Wirxli Flimflam one of the founders of avatar performance group Second Front talked about his work and ideas. Avatars were still appearing and it was also talk in between… The place was laggy like hell. But the videos seemed to work, at least for me (each avatar has his own computated view of world).

003.jpg

And then Ian Ah aka Ian Murray RL (a pioneering canadian (media)-artist especially in the field of radio and soundart) talked about the form of meetings in Second Life.. He said, that we need a new form of meeting in dorkbot. Because Second Life is not real life. His point was that the structure and mediality of SL requires another meeting structure.. He was definitly right, but how would look this specific kind of way to hold dorkbot meetings in SL??? We have to figure this out! Then he talked also a bit about his long and pioneering experiences from the 70ies to the early 90ies. You can find his most famous radio/ soundart composition/track called: “Keeping on Top of the Top Song” (1970) online.

Afterall the whole meeting was quite interesting and I got good feedbacks from several people. (PRESS: We make money not art, Second Life News, Virtual artists alliance.)

002.jpg

February 19, 2007 at 2:21 am 2 comments

First dorkbot meeting in Second Life planned 18th Febr. (2-3 PM PST)

Finally! The first dorkbot meeting in-world can be announced: It will take place on Sunday 18th February at 2-3 PM PST (LA, East Coast North America) = 5-6 pm EST (NY, West Coast North America) = 11-12 pm CET (Berlin, Europe) = 7 – 8 AM (19th) (Tokyo). I am very looking forward to it, as Wirxli Flimflam aka Jeremy Turner from the avatar performance group Second Front and Ian Ah aka Ian Murray (translate in english here) pioneering canadian (media)-artist have confirmed to take part at this small historical event. Both are quite experienced with art (not design) and culture in Second Life so I am sure it will be a nice talk. We will first gather at my place (rhizomatic in SL) and then move further to Ian Ah’s special movie screening lounge which is on Sugar Mountain (Odyssey Island).

The motto of dorkbot is people doing strange things with electricity. For more infos read my blog here.

February 6, 2007 at 1:40 am Leave a comment

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