Posts filed under ‘electricity’

Dorkbot Session Announcement

The upcoming Dorkbot session is a collaboration between Dorkbot SL and Dorkbot Paris, and will take shape as a Mixed Reality Event, in Paris and Second Life.
The Dorkbot Session will take place 21 March 12:30 pm PDT / 20:30 CET and start in Second Life at the Odyssey Simulator!
http://slurl.com/secondlife/Odyssey/85/153/45/
In Paris it will be at La Cantine Numerique.
151 rue Montmartre, dans le Passage des Panoramas, 75002 Paris
Métro Grands Boulevards

During the session we’ll be teleporting to other locations so please IM Evo Szuyuan if you don’t find anyone there.

From Paris Maxime Marion will be presenting the records project, and Nicolas Barrial from extralab will present La Cantine Virtuelle (La Cantine in Second Life). From Second Life Berardo Carboni will present the Volavola project, and Second Front will perform Minotaure.

Live Video streaming service donated by http://d-oo-b.cc (Secondlife avatar Eifachfilm Vacirca)


Maxime Marion – Records

Numeric artist and musician Maxime Marion will present his musicometer project which allows to generate music from algorithmes.

“Records” is an online project which is a electronic music net-label. the names of the bands, the albums and the songs are
automaticaly generated by computer software.

http://maniaxmemori.net
http://iplusplus-records.net/


Minotaure

Second Front, Minotaure Haledol Dreams

bio:
Second Front is the pioneering performance art group in the online
avatar-based VR world, Second Life. Founded in 2006, Second Front
quickly grew to its current 10 member troupe that includes: Wirxli
Flimflam aka Jeremy Owen Turner, Tea Chenille aka Tanya Skuce, Man
Michinaga aka Patrick Lichty, Alise Iborg aka Penny Leong Browne, Tran
Spire aka Doug Jarvis, Great Escape aka Scott, Lizsolo Mathilde aka
Liz Pickard, Gazira Babeli aka CLASSIFIED, Bibbe Oh aka Bibbe Hansen
and Fau Ferdinand aka Yael Gilks.
Taking their influences from numerous sources, including Dada, Fluxus,
Futurist Syntesi, the Situationist International and contemporary
performance artists like Laurie Anderson and Guillermo Gomez-Pena,
Second Front creates theatres of the absurd that challenge notions of
virtual embodiment, online performance and the formation of virtual
narrative. Created in 2006, they have already performed extensively,
including in Vancouver, Chicago, New York, and has been featured in
publications including SLate, Eikon, Realtime Arts (Australia), The
Avastar (published by Axel-Springer, Germany) and in Exibart (Italy).

Second Front will perform the piece “Minotaure Haledol Dreams”, a bull
fight in a padded room, a mental hospital scene.

http://rhizome.org/discuss/view/24830
http://slfront.blogspot.com/


Volavola

Berardo Carboni – Fly me / Volavola

bio:
Berardo Carboni (1975) has taken a degree in law, he is scenario writer and director, and he has made several shorts and documentary films that have been chosen for national and international festivals.
He has worked with Lara Favaretto to the making of videos for the art circuit; they have been awarded prizes inside important environments (Furla Prize, Venice, 2001; P.S. 1 studio program, Muma, New York, 2002). Together with Lara Favaretto he also worked in 2003 at his first full-length film, Buco nell’acqua, a TV-movie with Sandra Milo, produced by Mediatrade.
Currently he is working on the project “Fly me / Volavola”

Fly Me / Volavola – The Movie
Volavola is about human beings, emotions becoming inevitably dull, the want not to surrender to habit always striving for more, and that love in need to be kept alive and preserved from its natural decay. There are two films in Volavola, both of them with the same screenplay. However, the first film will be shot in 3-D computer graphics, also exploring the virtual worlds of Second Life. The plot, as it unravels, specifically aims to disorient the viewer when it becomes increasingly difficult to understand what is actually real and what is not. Real avatars and real people, interpreting themselves, plus fictional
characters, both computer generated and in flesh and blood, are all playing different roles throughout the entire picture. Finally, Volavola also deals in a sociological way, sometimes even surreal, with themes such as hacker ethics or the values shared in a virtual society, topics which are too often left out by science-fiction in general. The main message is to defend those values, as they play an important part in our cultural heritage by helping us to build a better place to live for everyone. The entire film will be set in Rome as the actual city and as a virtual one where it is now possible to meet characters coming from different virtual universes. The two films will be mirroring each-other. Although the pictures will be distributed through different medias.

Berardo Carboni who previously shot Shooting Silvio, wrote the script in collaboration whith the writer, Mario Gerosa author of the book Virtual Words and Second life, currently on its third reprint, chief-editor of “AD, architectural digest italia-” magazine and professor of cultural planning of the territory and comunication at the “Politecnico di Milano”. Berardo Carboni. is also working on the direction of both parts of the production.

http://www.myspace.com/mysecondfilm
http://shootingsilvio.com/


La Cantine

Nicolas Barrial – Basics of “building in Second Life”

Nicolas Barrial (Nick Rhodes in SL) build the virtual representation of La Cantine in Second Life.

La Cantine is a creative, experimental and innovative space dedicated to digital technologies, located in the center of Paris.

Both a place of exchange and a technological showcase, La Cantine is open to professionals, tech enthusiasts and everyday users. This place is dedicated to ascending innovation welcome all contributors to digital life. La Cantine favors the conception and emergence of new uses, products and services by accelerating ideas, creation and networked innovation.

A true collaborative platform, La Cantine is a new space for sharing experience and skills (co-working, art-oriented platforms, alternative venues, competitive clusters, specialized research labs, colleges and universities).

This desire to share and find new ways to collaborate made it natural to extend its activity to virtual worlds. One of the main partner of La Cantine being Orange, Orange Island sounded like the perfect place for implementation of the virtual Cantine.

At “La Cantine Virtuelle”, you will attend mixed reality events with partners in Paris but also find content of innovative projects.

http://slurl.com/secondlife/Orange%202/225/70/51
www.lacantine.org
http://www.extralab.fr/

March 17, 2008 at 1:09 pm 3 comments

avatar orchestra metaverse is rocking!

Avatar orchestra metaverse had his first live concert in second life on saturday 12th of May at Odyssey. Avatar Orchestra Metaverse is a new formation in the virtual online environment Second Life, which tries to explore its interactive possibilities. Founding members are Maximillian Nakamura, Miulew Takahe (SL) aka Björn Eriksson (Stockholm), Bingo Onomatopoeia (SL) (Regensburg), Hars Hefferman (SL) aka Harold Schellinx (Paris), Vit Latynina (SL) (Regensburg), Paco Mariani (SL) (Regensburg) and Frans Peterman (SL) (Amsterdam). Keywords are also: re-entry of oldschool telecommunication concepts (Nam June Paik), Soundgames (from Sprachspiel: Wittgenstein) and Situationistic Music/ Fluxus.

First we played a piece called rue de blanche by miulev takahe and then a piece by bingo onomatopoeia. There is a short excerpt on youtube.com. AOM played also before a piece by me which is visible on youtube.

Members:

Maximillian Nakamura (SL name) aka Shintaro Miyazaki (Berlin)
Miulew Takahe (SL) aka Björn Eriksson (Stockholm)
Bingo Onomatopoeia (SL) (Regensburg)
Hars Hefferman (SL) aka Harold Schellinx (Paris)
Wirxli Flimflam (SL) aka Jeremy Turner (Vancover)
Paco Mariani (SL) (Regensburg)
Frans Peterman (SL) (Amsterdam)
Biagio Francia aka Blaise de la France (SL)

snapshot_001.jpgsnapshot_002.jpgsnapshot_004.jpgsnapshot_005.jpg

May 13, 2007 at 9:41 pm 27 comments

selfreport, pictures 2nd dorkbot second life session (15. April 2007)

Dorkbot Sl is coming! .. But smoothly.. not to fast! The second dorkbot session was also a great success, but I have the inuition that it will not get as much attention as the first one. So our start bonus or newbie bonus is gone!

Nevertheless there were two cutting edge SL-Artist. Very different as character and also from their way of working. Soundartist AngyBeth Shortbread (more infos here) did do a more or less conventional but very very interesting lecture on her works and approaches. (read chat log below)

Dancoyote Antonelli on the otherside, did just a few talking and then wanted to start a performance with his ZeroGSkyDance-Project-Crew, so we started to do a unplanned teleporting performance, because NMC or the parcel Dan used was not reachable per landmark.. I didnt know that fact, so everything went quite chaotic *smiles*.. But Finally around 20-30 ppl could see the famous performance of the ZeroGSkyDance-Project. (more info here)

Finally I really need to thank Sugar Seville the manager of Odyssey were the dorkbot session was hold for support and infrastructure! She also designed the marvellous rhizom-seating system (see pics below).

dorkbot SL No. 2 in OdysseyZeroGSkyDance-Projectsnapshot_001.jpg

Here is the chatlog of angryBeth Shortbreads talk:

[13:11] Max Nakamura shouts: NOW I WOULD LIKE TO INTRODUCE ANGRYBETH SHORTBREAD. SHE IS DOING REALLY INTERESTING WORK WITH SOUND IN SECOND LIFE. HTTP://WWW.ANNAMORPHIC.CO.UK/
[13:11] AngryBeth Shortbread: hello
[13:11] Max Nakamura shouts: ANGYBETH YOU HAVE 30 MINS!
[13:11] Angry Beth shouts: K, CLOCK IS TICKING
[13:11] UUID Phonic Emitter: Adding spinster Voom to play list.
[13:11] UUID Phonic Emitter: Adding Vit Latynina to play list.
[13:11] UUID Phonic Emitter: Adding Nick Kelly to play list.
[13:11] UUID Phonic Emitter: Adding Esse Bellman to play list.
[13:11] UUID Phonic Emitter: Adding spinster Voom to play list.
[13:11] UUID Phonic Emitter: Adding Vit Latynina to play list.
[13:11] Max Nakamura shouts: 🙂
[13:11] AngryBeth Shortbread: quick intro of me,
[13:12] AngryBeth Shortbread: my current background – in RL I’m a moving image artist – encompassing Short Film Drama to multi-screen video installations. I am also a senior lecturer in Ba(hons)/FD Design for Digital Media, at Leeds College of Art and Design, UK.
[13:12] AngryBeth Shortbread: My Academic background – included a Ba in Interactive Arts at Newport, in 1993, opened my mind to the possibilites of screen based and telepresent based digital art and design. I was quite fortunate to have forward thinker, Roy Ascott as head of course.
[13:13] AngryBeth Shortbread: Roll on a decade, and the technology has caught up with some of the ideas. I did a fair bit of macromedia director work in the late 90’s, especially for the Lovebytes digital art festival, and developed several ideas for sound toys, and interactive moving image graphics for VJing.
[13:13] AngryBeth Shortbread: By, 2005, I came to Second Life, via staff research at college, when exploring alternatives to webCT and Moodle for creating online learning environments for art and design process and practice.
[13:13] AngryBeth Shortbread: My interest in exploring the possibilites of artistic practice and distribution within the metaverse, is what made me stay in second life. I was hooked very early on.
[13:14] AngryBeth Shortbread: Early on Machinima caught my attention, as it gelled well with my RL moving image background.
[13:14] AngryBeth Shortbread: As I discovered scripting, I found it reminded me of director lingo and actionscript, and found it quite easy to get my head into it.
[13:15] AngryBeth Shortbread: When I started Second Life, it was fortuitus, that the Port Community, led by artists Goldin & Senneby, had just set up.
[13:15] AngryBeth Shortbread: Joining quite early on, I was involved in many of the collaborative projects, with an exciting bunch of early adopters investigating and creating SL Arts.
[13:16] AngryBeth Shortbread: If you want more info about the port – goto http://theport.tv
[13:16] AngryBeth Shortbread: The Pencil Factory ( my gallery in Second Life ), was my addition to the Port 3D wiki.
[13:16] AngryBeth Shortbread: I tend to think of it to myself, as an online sketchbook. – a record of what I do can be found on my website at – http://www.annamorphic.co.uk/projects.html
[13:17] AngryBeth Shortbread: As I was saying earlier, my interest was to explore process, and the Pencil Factory housed many of my projects, in either state of completion or work in progress.
[13:17] AngryBeth Shortbread: I felt it important to think of Second Life as a Studio, and I had no problem with people seeing ideas in development, rather than only finished work.
[13:17] AngryBeth Shortbread: This in itself fed back to my interest in looking at Second Life’s educational value.
[13:18] AngryBeth Shortbread: Most of my work, generally evolves.. taking ideas or processes from older projects and adapting them into new forms.
[13:18] UUID Phonic Emitter: Adding Moire Georgette to play list.
[13:18] AngryBeth Shortbread: So that’s the quick background.

[13:18] AngryBeth Shortbread: Tonight going to show you a work in progress – at the moment called height harp, and how it emerged from other ideas.
[13:18] AngryBeth Shortbread: so I’ll be asking for volunteers
[13:18] AngryBeth Shortbread: Lately most of my interest has been looking at new ways to create sound toys in second life, using various ways to play / interface them , rather than just a simple touch based interface.
[13:19] Loop Luo: volunteer!! here :DD
[13:19] AngryBeth Shortbread: Some exploration has been to use physics and collisions to produce notes eg. the synthycube, others like the UUID emitters in front of you use data about the avatar to produce the sequence of notes.
[13:19] AngryBeth Shortbread: ‘the UUID emitters are the green thingy’s making the choral sounds.
[13:20] AngryBeth Shortbread: The UUID emitters – are playing the avatar’s key – or unique id number, – this is translated into a phrase of music, each phrase representing the avatar musically. The emitters play these key’s at random, based on a list of avatars it has sensed over time. So when you have several of these emitters, they play a harmony, kinda representing a community in music.
[13:20] AngryBeth Shortbread: a very early script I created for the Letter well installation, – which I call wordbreaker, is the engine that runs some of the projects I make, including the UUID emitters.
[13:21] AngryBeth Shortbread: I’ll just demo the script, its in the green box in front of me
[13:21] Wordbreaker shouts: t
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[13:21] AngryBeth Shortbread: spammy as hell
[13:22] Dancoyote Antonelli: mmmmm spam!
[13:22] AngryBeth Shortbread: It simply takes a string of text and breaks it down into individual letters. As the key of an avatar is also string, it can break this line of numbers and letters down individually. Once I have those, I can assign notes to these values.
[13:22] AngryBeth Shortbread: its also the same script that powers the dna sequencer
[13:22] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] UUID Phonic Emitter: Adding Uriel Skall to play list.
[13:23] UUID Phonic Emitter: Adding Gazira Babeli to play list.
[13:23] AngryBeth Shortbread: sorry I’m referring to work that’s not here, but they’re are links on the website, or you can visit the Pencil Factory later
[13:24] AngryBeth Shortbread: the height harp, follows on from playing with other ideas for sound toys
[13:24] AngryBeth Shortbread: and one area that caught my interest was baseing tones based on the height of an avatar
[13:25] AngryBeth Shortbread: the height harp, uses a sensor to detect avatars inside the circle
[13:25] AngryBeth Shortbread: reads their height, and assigns a note
[13:26] AngryBeth Shortbread: a sensor can only detect 16 avatars at once
[13:26] AngryBeth Shortbread: and the stacking order is based on who’s closest to the sensor – in this version, who’s nearest centre
[13:26] AngryBeth Shortbread: so i’ll need upto 16 avatars, to hop in and out of the circle
[13:27] Loop Luo: here 😀
[13:27] AngryBeth Shortbread: it has a cycle of about 4 seconds to detect you
[13:27] AngryBeth Shortbread: might take a little while for sounds to cache, as I’ve not put a preloader in it
[13:28] AngryBeth Shortbread: to change you assigned note – simply change you height in appearnce
[13:28] AngryBeth Shortbread: so you can physically tune yourself
[13:28] BlaiseDeLaFrance Voom: wowo
[13:29] AngryBeth Shortbread: your height needs to be between 1.4 m and 2.1 m
[13:29] AngryBeth Shortbread: it uses the scale o C
[13:29] You: it uses the scale o C
[13:29] AngryBeth Shortbread: I can sit back if you want
[13:30] Dancoyote Antonelli: <claps>
[13:30] Dan Coyote shouts: <CLAPS>
[13:30] Dancoyote Antonelli: <—-clapping
[13:30] Dan Coyote shouts: <—-CLAPPING
[13:30] Cyrus Huffhines: I love that
[13:30] AngryBeth Shortbread: since doing an Interactive arts degree – active art , rather than passive has interested me
[13:31] AngryBeth Shortbread: and at present, the role of the avatar as part of the work, is something I’m focusing on
[13:31] AngryBeth Shortbread: and that’s that
[13:32] AngryBeth Shortbread: probably short of 5 mins, so any Q and A’s?
[13:32] Lazlo Hirvi: <claps>
[13:32] MichaelJohn Turner: Yes. Any overlap back into ‘real life’?
[13:32] Tran Spire: <claps>
[13:32] Alan Dojoji: Can you say some more about the longer tones you began with?
[13:32] AngryBeth Shortbread: MJ first
[13:32] Angry Beth shouts: MJ FIRST
[13:32] BlaiseDeLaFrance Voom: a question: we can add at this instrument a intere sequence instead that only one onte?
[13:33] BlaiseDeLaFrance Voom: note*
[13:33] AngryBeth Shortbread: yep, as I’ve jumped ship to teach on the new Degree in Design for Digital Media, I’m dessminating my practice to my RL students
[13:33] Alan Dojoji: At what school?
[13:33] AngryBeth Shortbread: thats at Leeds College of Art and Design
[13:34] Max Nakamura shouts: ALAN DOJOJI SAID: CAN YOU SAY SOME MORE ABOUT THE LONGER TONES YOU BEGAN WITH?
[13:34] AngryBeth Shortbread: the uuid emitters?
[13:34] Alan Dojoji: yes
[13:34] Alan Dojoji: they’re fantastic
[13:35] AngryBeth Shortbread: k, yep, something that forced the issue with the kinda of tones I used was the 10 sec limit to uploaded sounds
[13:35] AngryBeth Shortbread: so I created samples with a slow attack and decay over 10 secs, which when used along with llTriggersound , produces that quite nice baroque sound
[13:35] Alan Dojoji: have you found any way around the limit?

[13:36] AngryBeth Shortbread: no I work within that constraint

[13:36] Eifachfilm Vacirca: is your interest more exploring the possiblities rather than having a message or content?
[13:36] AngryBeth Shortbread: yep, the possibilities are what excite me
[13:36] Alan Dojoji: it’s really gorgeous
[13:36] AngryBeth Shortbread: much of my work when I was at lovebytes was R&D art with new media

[13:36] Max Nakamura shouts: OKAY BLAISEDELAFRANCE VOOM ASKED: A QUESTION: WE CAN ADD AT THIS INSTRUMENT A INTERE SEQUENCE INSTEAD THAT ONLY ONE ONTE?
[13:37] AngryBeth Shortbread: but I think message can be read into many of the things I create
[13:37] AngryBeth Shortbread: sorry, can you explain a little more?
[13:37] BlaiseDeLaFrance Voom: yes, you
[13:38] BlaiseDeLaFrance Voom: can assign a intere sequence sound (as a pattern of drum)
[13:38] BlaiseDeLaFrance Voom: at one avatar?
[13:38] AngryBeth Shortbread: I suppose yes, the notes are ultimately assigned through a conditional statement
[13:38] BlaiseDeLaFrance Voom: you can have in this way
[13:38] BlaiseDeLaFrance Voom: a melodic line
[13:38] AngryBeth Shortbread: so you could say – if your 1.4 m – you are a bass drum
[13:38] BlaiseDeLaFrance Voom: and a harmonic line
[13:39] AngryBeth Shortbread: I think the two could be mixed,
[13:39] AngryBeth Shortbread: syncing would be the fun part
[13:39] Eifachfilm Vacirca: is this installation inspired by the string theorie?
[13:39] BlaiseDeLaFrance Voom: ok thanks
[13:40] AngryBeth Shortbread: no its more SL biometrics
[13:41] Alan Dojoji: Is there a way to make the surface of the circle percussive – which would allow different movement than in/out – to what height does the effect work?
[13:41] AngryBeth Shortbread: the synthycube works that way, – it creates tones as you collide with and exit the objects
[13:41] AngryBeth Shortbread: so you could change it to percussive
[13:42] Max Nakamura shouts: OKAY THAT IS THE LAST QUESTION I FEAR 🙂 DANCOYOTE IS ALSO ON SHEDULE
[13:42] AngryBeth Shortbread: k, thank you
[13:42] Max Nakamura shouts: LAST COMMENT?
[13:42] AngryBeth Shortbread: have fun 🙂
[13:42] Max Nakamura shouts: THANKS YOU REALLY ANGRYBETH FOR COMING
[13:43] Max Nakamura shouts: SO NOW WE GO ON WITH DAN
[13:43] Dancoyote Antonelli: Contrats AngryBeth
[13:43] Max Nakamura shouts: DAN IS GOING TO DO A PERFORMANCE WITH HIS GROUP

April 16, 2007 at 5:57 pm Leave a comment

announcement: second dorkbot SL session scheduled on 8th April 2pm PST

The next dorkbot session in the sl metaverse is coming! As the press reaction was quite big, I hope that it will be a low lag and not that chaotic like lasttime session. There are 2 artist planned but maybe there will be one more. First AngryBeth Shortbread aka Annabeth Robinson sl-(sound)-artist from the UK will talk about her art/sound works and also about the port-project. Then DanCoyote Antonelli aka DC Spensley will speak about his ZeroGSkyDance-Project (avatar dance performance) project and hopefully also about hyperformalism. After his talk we are invited to attend a performance at his place.

The Session will start on Sunday 8th of April at 2 pm PST in Odyssey, Rhizomatic.

March 18, 2007 at 8:44 pm Leave a comment

Selfreport – First dorkbot meeting in Second Life

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It was fare more chaotic than I imagined. Some more than 30 avatars where filling up my small place. But I just started 5 min after meeting time. First it was quite controlled. I introduced dorkbot, mentioned some links and talked about my idea of a dorkbot meeting.

So then we moved to Ian Ah’s nice SKYBAR Lounge where the presentations was planned to begin. Wirxli Flimflam one of the founders of avatar performance group Second Front talked about his work and ideas. Avatars were still appearing and it was also talk in between… The place was laggy like hell. But the videos seemed to work, at least for me (each avatar has his own computated view of world).

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And then Ian Ah aka Ian Murray RL (a pioneering canadian (media)-artist especially in the field of radio and soundart) talked about the form of meetings in Second Life.. He said, that we need a new form of meeting in dorkbot. Because Second Life is not real life. His point was that the structure and mediality of SL requires another meeting structure.. He was definitly right, but how would look this specific kind of way to hold dorkbot meetings in SL??? We have to figure this out! Then he talked also a bit about his long and pioneering experiences from the 70ies to the early 90ies. You can find his most famous radio/ soundart composition/track called: “Keeping on Top of the Top Song” (1970) online.

Afterall the whole meeting was quite interesting and I got good feedbacks from several people. (PRESS: We make money not art, Second Life News, Virtual artists alliance.)

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February 19, 2007 at 2:21 am 2 comments

First dorkbot meeting in Second Life planned 18th Febr. (2-3 PM PST)

Finally! The first dorkbot meeting in-world can be announced: It will take place on Sunday 18th February at 2-3 PM PST (LA, East Coast North America) = 5-6 pm EST (NY, West Coast North America) = 11-12 pm CET (Berlin, Europe) = 7 – 8 AM (19th) (Tokyo). I am very looking forward to it, as Wirxli Flimflam aka Jeremy Turner from the avatar performance group Second Front and Ian Ah aka Ian Murray (translate in english here) pioneering canadian (media)-artist have confirmed to take part at this small historical event. Both are quite experienced with art (not design) and culture in Second Life so I am sure it will be a nice talk. We will first gather at my place (rhizomatic in SL) and then move further to Ian Ah’s special movie screening lounge which is on Sugar Mountain (Odyssey Island).

The motto of dorkbot is people doing strange things with electricity. For more infos read my blog here.

February 6, 2007 at 1:40 am Leave a comment

Gourgous encounters – defining dorkbot

Tonight I met again more intersting people rather accidentally than planned! First of all Karolwojtyla (Sl name) member of Rybn a french artist group based in Paris and Toto Donat (Sl name) member of upgrade! Paris and digital artist. Rybn was taking part at the last years (2006) Transmediale. As Karol seemed to be also a laptop musician, we had some nice talk. Anyway Karol introduced me to Man Michinaga (aka Patrick Lichty), curator, writer, artist and teacher. Man aka Patrick is editor in chief of intelligentagent a interesting online magazine. After 15 years as a contemporary artist (Lichty is born 1962), he is now a faculty member in the Interactive Arts and Media Department at Columbia College Chicago. He worked in diverse technological media, including painting, mobile media, print, video, new media etc. He seems to be a really experienced artist and of course must have a huge network! And he is also member of Second Front, about which I blogged before.

Anyway another fact is that he is organizing upgrade!-meetings in Second Life. Upgrade is like dorkbot a international network of artists, curators and academics. So he is somekind of co-pioneer in establishing a culture of reflexion about digital art and cultures in Second Life. It seems that he is maybe the pioneer… Therefore I need to re-configure dorkbot. Upgrade! seems to be somekinde of Goliath. So what is dorkbot SL? David?

On the way of defining dorkbot SL I researched the meaning of dork-bot as I am not a native english-speaker: A dork is a quirky, silly and/or stupid, socially inept person, or one who is out of touch with contemporary trends. The term “dork” was earlier a synonym for penis, like dick. Bot is the shortform of robot. Bots are software applications that run automated tasks over the www. Typically, bots perform tasks that are simple and structurally repetitive at a much higher rate than humans are able to do. Hmmm..

Dorkbot meetings are therefore a more nerdy gathering of people doing strange things with electricity, which means also with digital technology, which would not exist without electricity.

Dorkbot is not dependent on hypes or technological newness. Thats why dorkbot is going metaverse so late! 🙂

Dorkbot meetings are more in sense of a artificial hypostasis, a idolatry of geekiness, celebrating digital otaku-culture = Digital artpop-geekiness? Dorkbot-meetings in Second Life are automated interuptions of the everyday. They disturb, they are geeky, dorkish, crazy….. Hopefully..

Anyway enough for today!

February 5, 2007 at 1:49 am 2 comments

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