Dorkbot Session Announcement

June 14, 2007 at 7:48 pm 3 comments

The 3rd Dorkbot Session SL will take place 17 June 1 pm PDT / 22:00 CET at the Odyssey Simulator!
http://slurl.com/secondlife/Odyssey/85/153/45/

Featured speakers are Adam Ramona (Adam Nash), Bingo Onomatopoeia, and Miulew Takahe (Björn Eriksson), wellknown new media artists in Real Life and Second Life.
In this session they will focus on the artistic use of the Second Life platform. Adam Ramona will present his latest work A Rose Heard At Dusk, an interactive participatory audiovisual sculpture for Second Life. Bingo Onomatopoeia and Miulew Takahe will present The Avatar Orchestra Metaverse (AOM), an international new-music collective based in Second Life.


Adam Ramona

Bio

Adam Nash (Adam Ramona in Second Life) is a new media artist, composer, programmer, performer and writer. He works primarily in networked real-time 3D spaces, exploring them as live audiovisual performance spaces. His work has been presented in galleries, festivals and online in Australia, UK, Europe, Asia and The Americas, including peak festivals SIGGRAPH, ISEA and the Venice Biennale. He also works as composer and sound artist with Company In Space (www.companyinspace.com) and Igloo (www.igloo.co.uk), exploring the integration of motion capture into realtime 3D audiovisual spaces. He lectures in computer games and digital art at RMIT University. His website is yamanakanash.net.

A Rose Heard At Dusk

Using many of the possibilities unique to the Second Life medium, A Rose Heard At Dusk is a participatory artwork that turns visitors into performers.It was designed specifically for the cavern space under the Opera House on Big Pond Island. The work is designed to be “played” by visitors avatars.

Walking, flying and jumping through the space, avatars create a unique audiovisual composition, different every time. Colours and sounds combine to create a spatially immersive musical and visual experience.

The work can be played by single avatars, but it really comes alive when friends play it together.

It blends the different meanings of “play”. By playing in the space, visitors are actually playing the space like an audiovisual instrument, creating endless variations of sound and vision.

It looks different at different times of day, the light reacting differently with all of the translucent colours. It sounds different from different positions – all sounds are attached to shapes in the space, some sounds stay still while others move, some sounds are triggered by avatar proximity, while some are constantly sounding. Combined with the movements of visitors avatars, this creates an endlessly changing immersive audiovisual experience.

Adam Nash (Adam Ramona), Melbourne (Second Life)
2007.

Access the sculpture in the gallery below the Opera House, on Big Pond’s Ponderosa Island. You will need the free Second Life software.


Bingo Onomatopoeia

Bio

Bingo Onomatopoeia was declared to be insane by his mother when she caught him in the kitchen recording a chamber-concerto for washing-machine, breadcutter, tape-loop and metronome at the tender age of 12. He managed to convince her successfully that he was not and only tried out what he had read in a book about modern music he had picked up from the public library. He has kept his playful attitude towards sound and has worked in many areas of visual and acoustic art/noise – both digital and analogue. He currently works with the media-art group Pomodoro Bolzano (Regensburg, Germany) and in several collaborations within Second Life. At the Avatar Orchestra Metaverse he is building instruments and doing composition.

http://www.myspace.com/transponderfish
http://www.pbspace.de

Miulew Takahe
Bio

Björn Eriksson (aka Miulew Takahe) is a swedish sound artist working mostly with collaborative and immersive sound and music projects. Works with digital audio in the fields of phonography, digital synthesis and improvisation. As a long time member with Tapegerm Collective and also being part of the Sound Injury, Vickys Mosquitos happenings and .microsound projects aswell as a number of headphone festivals has also made Björn to be further involved in a number of projects internationally. The latest international involvement in projects is the AOM where he writes music, conducts and leads rehearsals within Second Life.

http://miulew.blogspot.com/
http://ruccas.org/wiki.pl/Miulew

The Avatar Orchestra Metaverse (AOM)

The Avatar Orchestra Metaverse (AOM) is an international new-music collective based in Second Life. Composers and performers hail from such countries as: Sweden, Norway, Germany, U.S.A. and Canada.
http://avatarorchestra.blogspot.com

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Entry filed under: Dorkbot, media art, second life.

avatar orchestra metaverse is rocking! selfreport 3rd dorkbot second life session (17 june 2007), chat, pics, recording

3 Comments Add your own

  • 1. Evo Szuyuan  |  June 16, 2007 at 12:28 am

    AOM fans!
    Please note that the Avatar Orchestra Metaverse will be rehearsing just before the dorkbot session at 11 AM PDT (8 PM CET) So be welcome to drop by at the Virtual Haidplatz
    http://slurl.com/secondlife/Odyssey/18/222/24
    before attending the dorkbot session!

  • […] Below the images is a chat transcript of the session. Miulew recorded the sound of Adams installation and it can be heard at his podcast. (people unfamiliar with second life, please notice this is a live recording and therefor includes your typical avator noise like typing and flying against the ceiling). For more info (artist biographies, links etc.) please check out the dorkbot session announcement. […]

  • I need to to thank you for this great read!

    ! I absolutely loved every little bit of it. I have you bookmarked to check out new things you post…

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