Dorkbot Session Announcement
The upcoming Dorkbot session will take place 6 July 1:00 pm PDT / 22:00 CET at the Odyssey Simulator!
This dorkbot session will be of interest to developers, performers, machinimators, animators, photographers, and just about anybody with an interest to bring more expression to avatars and more direct ways to interface with our embodied selves.
JJ Ventrella (a.k.a. Ventrella Linden) will present the avatar puppeteering project. A project motivated to bring more expression to the avatar, by enabling a more fluid and direct way to manipulate the ‘physical avatar’. This is a Linden Lab project that unfortunetely was ‘put to sleep’ as Linden Lab decided to focus on the stability of Second Life and internal opinions differed over how compelling the feature really is.
Last month however, Linden Lab released the client source code of this project, to allow other people to build on it (and convince them otherwise).
Philippe Bossut, will present Handsfree3D, a project that enables to interface with virtual worlds via 3D camera motion tracking. Philippe Bossut has developed several demos to demonstrate how one can navigate and execute all sorts of tasks without the need for a mouse and keyboard, and over the last month he has been working on connecting his code with the puppeteering feature.
IM Evo Szuyuan for questions (or technical issues you might experience during the event).
Philippe Bossut (Roger Fullstop in Second Life) is a software engineer who made all of his career in Computer Graphics and Desktop applications development. He currently works as an “Entrepreneur in Residence” at Kapor Enterprises Inc (KEI) where he leads the Segalen project. Prior to Segalen, he worked 3 years as an engineering manager at OSAF (Open Source Application Foundation) and, before that, hold various management positions at Macromedia and Microsoft. Back in the 90′s, he was one of the early developers of Live Picture, an award winning image compositing application for the Mac that helped popularize resolution independent non destructive image editing. That entrepreneurial adventure took him away from his native France and brought him to California 14 years ago (though, considering his heavy accented English, you could swear he just landed…). He holds a PhD in Computer Graphics from Ecole des Mines de Paris and an engineering degree in Geology from Ecole des Mines de Saint Etienne. He also has a long passion for Archaeology and published some papers on the subject. His personal blog can be read at : http://pbossut.wordpress.com/
Segalen / HandsFree3D
Segalen is an attempt to bring dramatic user experience improvement to Virtual Worlds in general and Second Life in particular. The initial momentum was given by the emergence of “3D” cameras from a handful of vendors, based on a variety of technologies. Though none of those cameras were yet available to the public, Mitch Kapor decided to fund a small experimental project with Philippe Bossut to explore their capabilities. The project started in January 2008 with some camera prototypes and SDKs. In May, Segalen posted its first video demo, rapidly followed by a second one. The first one was to show that the camera and feature extraction were fast enough to completely replace the use of keyboard for in world navigation. The second focused on precision tracking, showing that precise click and drag as required in object editing for instance was achievable. Those videos received a very wide coverage in the blogsphere and the traditional press. After this initial success, the project zeroed on the true objective: combining digital puppeteering with real time motion capture. Most of the development since May has been to debug and rearchitecture the “puppeteering branch” of the open source slviewer. This work is now complete (see JIRA VWR 7703) and the project if now refocused on plugging the camera feature tracking input into the viewer.
Philippe Bossut (Roger Fullstop), San Francisco (Second Life)